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<a href="adaptation_8h.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno">    1</span>&#160;<span class="comment">/* -----------------------------------------------------------------------------*</span></div><div class="line"><a name="l00002"></a><span class="lineno">    2</span>&#160;<span class="comment"> *                               SPHinXsys                                      *</span></div><div class="line"><a name="l00003"></a><span class="lineno">    3</span>&#160;<span class="comment"> * -----------------------------------------------------------------------------*</span></div><div class="line"><a name="l00004"></a><span class="lineno">    4</span>&#160;<span class="comment"> * SPHinXsys (pronunciation: s&#39;finksis) is an acronym from Smoothed Particle    *</span></div><div class="line"><a name="l00005"></a><span class="lineno">    5</span>&#160;<span class="comment"> * Hydrodynamics for industrial compleX systems. It provides C++ APIs for       *</span></div><div class="line"><a name="l00006"></a><span class="lineno">    6</span>&#160;<span class="comment"> * physical accurate simulation and aims to model coupled industrial dynamic    *</span></div><div class="line"><a name="l00007"></a><span class="lineno">    7</span>&#160;<span class="comment"> * systems including fluid, solid, multi-body dynamics and beyond with SPH      *</span></div><div class="line"><a name="l00008"></a><span class="lineno">    8</span>&#160;<span class="comment"> * (smoothed particle hydrodynamics), a meshless computational method using     *</span></div><div class="line"><a name="l00009"></a><span class="lineno">    9</span>&#160;<span class="comment"> * particle discretization.                                                     *</span></div><div class="line"><a name="l00010"></a><span class="lineno">   10</span>&#160;<span class="comment"> *                                                                              *</span></div><div class="line"><a name="l00011"></a><span class="lineno">   11</span>&#160;<span class="comment"> * SPHinXsys is partially funded by German Research Foundation                  *</span></div><div class="line"><a name="l00012"></a><span class="lineno">   12</span>&#160;<span class="comment"> * (Deutsche Forschungsgemeinschaft) DFG HU1527/6-1, HU1527/10-1,               *</span></div><div class="line"><a name="l00013"></a><span class="lineno">   13</span>&#160;<span class="comment"> * HU1527/12-1 and HU1527/12-4.                                                 *</span></div><div class="line"><a name="l00014"></a><span class="lineno">   14</span>&#160;<span class="comment"> *                                                                              *</span></div><div class="line"><a name="l00015"></a><span class="lineno">   15</span>&#160;<span class="comment"> * Portions copyright (c) 2017-2022 Technical University of Munich and          *</span></div><div class="line"><a name="l00016"></a><span class="lineno">   16</span>&#160;<span class="comment"> * the authors&#39; affiliations.                                                   *</span></div><div class="line"><a name="l00017"></a><span class="lineno">   17</span>&#160;<span class="comment"> *                                                                              *</span></div><div class="line"><a name="l00018"></a><span class="lineno">   18</span>&#160;<span class="comment"> * Licensed under the Apache License, Version 2.0 (the &quot;License&quot;); you may      *</span></div><div class="line"><a name="l00019"></a><span class="lineno">   19</span>&#160;<span class="comment"> * not use this file except in compliance with the License. You may obtain a    *</span></div><div class="line"><a name="l00020"></a><span class="lineno">   20</span>&#160;<span class="comment"> * copy of the License at http://www.apache.org/licenses/LICENSE-2.0.           *</span></div><div class="line"><a name="l00021"></a><span class="lineno">   21</span>&#160;<span class="comment"> *                                                                              *</span></div><div class="line"><a name="l00022"></a><span class="lineno">   22</span>&#160;<span class="comment"> * -----------------------------------------------------------------------------*/</span></div><div class="line"><a name="l00030"></a><span class="lineno">   30</span>&#160;<span class="preprocessor">#ifndef ADAPTATION_H</span></div><div class="line"><a name="l00031"></a><span class="lineno">   31</span>&#160;<span class="preprocessor">#define ADAPTATION_H</span></div><div class="line"><a name="l00032"></a><span class="lineno">   32</span>&#160;</div><div class="line"><a name="l00033"></a><span class="lineno">   33</span>&#160;<span class="preprocessor">#include &quot;base_data_package.h&quot;</span></div><div class="line"><a name="l00034"></a><span class="lineno">   34</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="sph__data__containers_8h.html">sph_data_containers.h</a>&quot;</span></div><div class="line"><a name="l00035"></a><span class="lineno">   35</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="cell__linked__list_8h.html">cell_linked_list.h</a>&quot;</span></div><div class="line"><a name="l00036"></a><span class="lineno">   36</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="level__set_8h.html">level_set.h</a>&quot;</span></div><div class="line"><a name="l00037"></a><span class="lineno">   37</span>&#160;</div><div class="line"><a name="l00038"></a><span class="lineno">   38</span>&#160;<span class="keyword">namespace </span><a class="code" href="namespace_s_p_h.html">SPH</a></div><div class="line"><a name="l00039"></a><span class="lineno">   39</span>&#160;{</div><div class="line"><a name="l00040"></a><span class="lineno">   40</span>&#160;</div><div class="line"><a name="l00041"></a><span class="lineno">   41</span>&#160;    <span class="keyword">class </span>SPHBody;</div><div class="line"><a name="l00042"></a><span class="lineno">   42</span>&#160;    <span class="keyword">class </span>RealBody;</div><div class="line"><a name="l00043"></a><span class="lineno">   43</span>&#160;    <span class="keyword">class </span>Shape;</div><div class="line"><a name="l00044"></a><span class="lineno">   44</span>&#160;    <span class="keyword">class </span>Kernel;</div><div class="line"><a name="l00045"></a><span class="lineno">   45</span>&#160;    <span class="keyword">class </span>BaseParticles;</div><div class="line"><a name="l00046"></a><span class="lineno">   46</span>&#160;    <span class="keyword">class </span>BaseLevelSet;</div><div class="line"><a name="l00047"></a><span class="lineno">   47</span>&#160;</div><div class="line"><a name="l00055"></a><span class="lineno"><a class="line" href="class_s_p_h_1_1_s_p_h_adaptation.html">   55</a></span>&#160;    <span class="keyword">class </span><a class="code" href="class_s_p_h_1_1_s_p_h_adaptation.html">SPHAdaptation</a></div><div class="line"><a name="l00056"></a><span class="lineno">   56</span>&#160;    {</div><div class="line"><a name="l00057"></a><span class="lineno">   57</span>&#160;    <span class="keyword">protected</span>:</div><div class="line"><a name="l00058"></a><span class="lineno"><a class="line" href="class_s_p_h_1_1_s_p_h_adaptation.html#add09f20c59dfb7d2d2538d235f1b5bbc">   58</a></span>&#160;        Real <a class="code" href="class_s_p_h_1_1_s_p_h_adaptation.html#add09f20c59dfb7d2d2538d235f1b5bbc">h_spacing_ratio_</a>;         </div><div class="line"><a name="l00059"></a><span class="lineno"><a class="line" href="class_s_p_h_1_1_s_p_h_adaptation.html#abcfbc45be8afe53c5d5f85d8f9eded09">   59</a></span>&#160;        Real <a class="code" href="class_s_p_h_1_1_s_p_h_adaptation.html#abcfbc45be8afe53c5d5f85d8f9eded09">system_refinement_ratio_</a>; </div><div class="line"><a name="l00060"></a><span class="lineno"><a class="line" href="class_s_p_h_1_1_s_p_h_adaptation.html#aecd0a470a0f580850e72d13954392d33">   60</a></span>&#160;        <span class="keywordtype">int</span> <a class="code" href="class_s_p_h_1_1_s_p_h_adaptation.html#aecd0a470a0f580850e72d13954392d33">local_refinement_level_</a>;   </div><div class="line"><a name="l00061"></a><span class="lineno"><a class="line" href="class_s_p_h_1_1_s_p_h_adaptation.html#a964396c6db3e23cdfe755f00cf536c60">   61</a></span>&#160;        Real <a class="code" href="class_s_p_h_1_1_s_p_h_adaptation.html#a964396c6db3e23cdfe755f00cf536c60">spacing_ref_</a>;             </div><div class="line"><a name="l00062"></a><span class="lineno"><a class="line" href="class_s_p_h_1_1_s_p_h_adaptation.html#a0b8cdc49f7f8afe9e64a11621986c899">   62</a></span>&#160;        Real <a class="code" href="class_s_p_h_1_1_s_p_h_adaptation.html#a0b8cdc49f7f8afe9e64a11621986c899">h_ref_</a>;                   </div><div class="line"><a name="l00063"></a><span class="lineno"><a class="line" href="class_s_p_h_1_1_s_p_h_adaptation.html#a8dbd8615f6943654ada89feca9c352db">   63</a></span>&#160;        UniquePtr&lt;Kernel&gt; <a class="code" href="class_s_p_h_1_1_s_p_h_adaptation.html#a8dbd8615f6943654ada89feca9c352db">kernel_ptr_</a>; </div><div class="line"><a name="l00064"></a><span class="lineno"><a class="line" href="class_s_p_h_1_1_s_p_h_adaptation.html#a006f02bd916014c16b0b51e6eb4bb87d">   64</a></span>&#160;        Real <a class="code" href="class_s_p_h_1_1_s_p_h_adaptation.html#a006f02bd916014c16b0b51e6eb4bb87d">spacing_min_</a>;             </div><div class="line"><a name="l00065"></a><span class="lineno"><a class="line" href="class_s_p_h_1_1_s_p_h_adaptation.html#ae49181c11c4398a7374123d56e74c355">   65</a></span>&#160;        Real <a class="code" href="class_s_p_h_1_1_s_p_h_adaptation.html#ae49181c11c4398a7374123d56e74c355">h_ratio_max_</a>;             </div><div class="line"><a name="l00066"></a><span class="lineno">   66</span>&#160;        Real number_density_min_;</div><div class="line"><a name="l00067"></a><span class="lineno">   67</span>&#160;        Real number_density_max_;</div><div class="line"><a name="l00068"></a><span class="lineno">   68</span>&#160;</div><div class="line"><a name="l00069"></a><span class="lineno">   69</span>&#160;    <span class="keyword">public</span>:</div><div class="line"><a name="l00070"></a><span class="lineno">   70</span>&#160;        <span class="keyword">explicit</span> <a class="code" href="class_s_p_h_1_1_s_p_h_adaptation.html">SPHAdaptation</a>(<a class="code" href="class_s_p_h_1_1_s_p_h_body.html">SPHBody</a> *sph_body, Real h_spacing_ratio = 1.3, Real system_refinement_ratio = 1.0);</div><div class="line"><a name="l00071"></a><span class="lineno">   71</span>&#160;        <span class="keyword">virtual</span> ~<a class="code" href="class_s_p_h_1_1_s_p_h_adaptation.html">SPHAdaptation</a>(){};</div><div class="line"><a name="l00072"></a><span class="lineno">   72</span>&#160;</div><div class="line"><a name="l00073"></a><span class="lineno">   73</span>&#160;        <span class="keywordtype">int</span> LocalRefinementLevel() { <span class="keywordflow">return</span> <a class="code" href="class_s_p_h_1_1_s_p_h_adaptation.html#aecd0a470a0f580850e72d13954392d33">local_refinement_level_</a>; };</div><div class="line"><a name="l00074"></a><span class="lineno">   74</span>&#160;        Real ReferenceSpacing() { <span class="keywordflow">return</span> <a class="code" href="class_s_p_h_1_1_s_p_h_adaptation.html#a964396c6db3e23cdfe755f00cf536c60">spacing_ref_</a>; };</div><div class="line"><a name="l00075"></a><span class="lineno">   75</span>&#160;        Real ReferenceSmoothingLength() { <span class="keywordflow">return</span> <a class="code" href="class_s_p_h_1_1_s_p_h_adaptation.html#a0b8cdc49f7f8afe9e64a11621986c899">h_ref_</a>; };</div><div class="line"><a name="l00076"></a><span class="lineno">   76</span>&#160;        Kernel *getKernel() { <span class="keywordflow">return</span> <a class="code" href="class_s_p_h_1_1_s_p_h_adaptation.html#a8dbd8615f6943654ada89feca9c352db">kernel_ptr_</a>.get(); };</div><div class="line"><a name="l00077"></a><span class="lineno">   77</span>&#160;        <span class="keywordtype">void</span> resetAdaptationRatios(Real h_spacing_ratio, Real new_system_refinement_ratio = 1.0);</div><div class="line"><a name="l00078"></a><span class="lineno">   78</span>&#160;        <span class="keyword">template</span> &lt;<span class="keyword">class </span>KernelType, <span class="keyword">typename</span>... ConstructorArgs&gt;</div><div class="line"><a name="l00079"></a><span class="lineno">   79</span>&#160;        <span class="keywordtype">void</span> resetKernel(ConstructorArgs &amp;&amp;...args)</div><div class="line"><a name="l00080"></a><span class="lineno">   80</span>&#160;        {</div><div class="line"><a name="l00081"></a><span class="lineno">   81</span>&#160;            <a class="code" href="class_s_p_h_1_1_s_p_h_adaptation.html#a8dbd8615f6943654ada89feca9c352db">kernel_ptr_</a>.reset(<span class="keyword">new</span> KernelType(<a class="code" href="class_s_p_h_1_1_s_p_h_adaptation.html#a0b8cdc49f7f8afe9e64a11621986c899">h_ref_</a>, std::forward&lt;ConstructorArgs&gt;(args)...));</div><div class="line"><a name="l00082"></a><span class="lineno">   82</span>&#160;        };</div><div class="line"><a name="l00083"></a><span class="lineno">   83</span>&#160;        Real MinimumSpacing() { <span class="keywordflow">return</span> <a class="code" href="class_s_p_h_1_1_s_p_h_adaptation.html#a006f02bd916014c16b0b51e6eb4bb87d">spacing_min_</a>; };</div><div class="line"><a name="l00084"></a><span class="lineno">   84</span>&#160;        Real computeReferenceNumberDensity(Vec2d zero, Real h_ratio);</div><div class="line"><a name="l00085"></a><span class="lineno">   85</span>&#160;        Real computeReferenceNumberDensity(Vec3d zero, Real h_ratio);</div><div class="line"><a name="l00086"></a><span class="lineno">   86</span>&#160;        Real ReferenceNumberDensity();</div><div class="line"><a name="l00087"></a><span class="lineno">   87</span>&#160;        <span class="keyword">virtual</span> Real SmoothingLengthRatio(<span class="keywordtype">size_t</span> particle_index_i) { <span class="keywordflow">return</span> 1.0; };</div><div class="line"><a name="l00088"></a><span class="lineno">   88</span>&#160;</div><div class="line"><a name="l00089"></a><span class="lineno">   89</span>&#160;        <span class="keyword">virtual</span> UniquePtr&lt;BaseCellLinkedList&gt; createCellLinkedList(<span class="keyword">const</span> BoundingBox &amp;domain_bounds, RealBody &amp;real_body);</div><div class="line"><a name="l00090"></a><span class="lineno">   90</span>&#160;        <span class="keyword">virtual</span> UniquePtr&lt;BaseLevelSet&gt; createLevelSet(Shape &amp;shape, Real refinement_ratio);</div><div class="line"><a name="l00091"></a><span class="lineno">   91</span>&#160;</div><div class="line"><a name="l00092"></a><span class="lineno">   92</span>&#160;    <span class="keyword">protected</span>:</div><div class="line"><a name="l00093"></a><span class="lineno">   93</span>&#160;        Real RefinedSpacing(Real coarse_particle_spacing, <span class="keywordtype">int</span> refinement_level);</div><div class="line"><a name="l00094"></a><span class="lineno">   94</span>&#160;    };</div><div class="line"><a name="l00095"></a><span class="lineno">   95</span>&#160;</div><div class="line"><a name="l00102"></a><span class="lineno"><a class="line" href="class_s_p_h_1_1_particle_with_local_refinement.html">  102</a></span>&#160;    <span class="keyword">class </span><a class="code" href="class_s_p_h_1_1_particle_with_local_refinement.html">ParticleWithLocalRefinement</a> : <span class="keyword">public</span> <a class="code" href="class_s_p_h_1_1_s_p_h_adaptation.html">SPHAdaptation</a></div><div class="line"><a name="l00103"></a><span class="lineno">  103</span>&#160;    {</div><div class="line"><a name="l00104"></a><span class="lineno">  104</span>&#160;    <span class="keyword">public</span>:</div><div class="line"><a name="l00105"></a><span class="lineno"><a class="line" href="class_s_p_h_1_1_particle_with_local_refinement.html#a04d79eafa92ec1cf574b9920822dd37e">  105</a></span>&#160;        <a class="code" href="class_std_large_vec_3_01_real_01_4.html">StdLargeVec&lt;Real&gt;</a> <a class="code" href="class_s_p_h_1_1_particle_with_local_refinement.html#a04d79eafa92ec1cf574b9920822dd37e">h_ratio_</a>; </div><div class="line"><a name="l00107"></a><span class="lineno">  107</span>&#160;        <a class="code" href="class_s_p_h_1_1_particle_with_local_refinement.html">ParticleWithLocalRefinement</a>(<a class="code" href="class_s_p_h_1_1_s_p_h_body.html">SPHBody</a> *sph_body, Real <a class="code" href="class_s_p_h_1_1_s_p_h_adaptation.html#add09f20c59dfb7d2d2538d235f1b5bbc">h_spacing_ratio_</a>,</div><div class="line"><a name="l00108"></a><span class="lineno">  108</span>&#160;                                    Real system_refinement_ratio,</div><div class="line"><a name="l00109"></a><span class="lineno">  109</span>&#160;                                    <span class="keywordtype">int</span> local_refinement_level);</div><div class="line"><a name="l00110"></a><span class="lineno">  110</span>&#160;        <span class="keyword">virtual</span> ~<a class="code" href="class_s_p_h_1_1_particle_with_local_refinement.html">ParticleWithLocalRefinement</a>(){};</div><div class="line"><a name="l00111"></a><span class="lineno">  111</span>&#160;</div><div class="line"><a name="l00112"></a><span class="lineno">  112</span>&#160;        <span class="keywordtype">size_t</span> getCellLinkedListTotalLevel();</div><div class="line"><a name="l00113"></a><span class="lineno">  113</span>&#160;        <span class="keywordtype">size_t</span> getLevelSetTotalLevel();</div><div class="line"><a name="l00114"></a><span class="lineno">  114</span>&#160;        <span class="keyword">virtual</span> Real SmoothingLengthRatio(<span class="keywordtype">size_t</span> particle_index_i)<span class="keyword"> override</span></div><div class="line"><a name="l00115"></a><span class="lineno">  115</span>&#160;<span class="keyword">        </span>{</div><div class="line"><a name="l00116"></a><span class="lineno">  116</span>&#160;            <span class="keywordflow">return</span> <a class="code" href="class_s_p_h_1_1_particle_with_local_refinement.html#a04d79eafa92ec1cf574b9920822dd37e">h_ratio_</a>[particle_index_i];</div><div class="line"><a name="l00117"></a><span class="lineno">  117</span>&#160;        };</div><div class="line"><a name="l00118"></a><span class="lineno">  118</span>&#160;</div><div class="line"><a name="l00119"></a><span class="lineno">  119</span>&#160;        <a class="code" href="class_std_large_vec_3_01_real_01_4.html">StdLargeVec&lt;Real&gt;</a> &amp;registerSmoothingLengthRatio(BaseParticles *base_particles);</div><div class="line"><a name="l00120"></a><span class="lineno">  120</span>&#160;        <span class="keyword">virtual</span> UniquePtr&lt;BaseCellLinkedList&gt; createCellLinkedList(<span class="keyword">const</span> BoundingBox &amp;domain_bounds, RealBody &amp;real_body) <span class="keyword">override</span>;</div><div class="line"><a name="l00121"></a><span class="lineno">  121</span>&#160;        <span class="keyword">virtual</span> UniquePtr&lt;BaseLevelSet&gt; createLevelSet(Shape &amp;shape, Real refinement_ratio) <span class="keyword">override</span>;</div><div class="line"><a name="l00122"></a><span class="lineno">  122</span>&#160;    };</div><div class="line"><a name="l00123"></a><span class="lineno">  123</span>&#160;</div><div class="line"><a name="l00128"></a><span class="lineno"><a class="line" href="class_s_p_h_1_1_particle_spacing_by_body_shape.html">  128</a></span>&#160;    <span class="keyword">class </span><a class="code" href="class_s_p_h_1_1_particle_spacing_by_body_shape.html">ParticleSpacingByBodyShape</a> : <span class="keyword">public</span> <a class="code" href="class_s_p_h_1_1_particle_with_local_refinement.html">ParticleWithLocalRefinement</a></div><div class="line"><a name="l00129"></a><span class="lineno">  129</span>&#160;    {</div><div class="line"><a name="l00130"></a><span class="lineno">  130</span>&#160;    <span class="keyword">public</span>:</div><div class="line"><a name="l00131"></a><span class="lineno">  131</span>&#160;        <a class="code" href="class_s_p_h_1_1_particle_spacing_by_body_shape.html">ParticleSpacingByBodyShape</a>(<a class="code" href="class_s_p_h_1_1_s_p_h_body.html">SPHBody</a> *sph_body, Real smoothing_length_ratio,</div><div class="line"><a name="l00132"></a><span class="lineno">  132</span>&#160;                                   Real system_refinement_ratio,</div><div class="line"><a name="l00133"></a><span class="lineno">  133</span>&#160;                                   <span class="keywordtype">int</span> local_refinement_level);</div><div class="line"><a name="l00134"></a><span class="lineno">  134</span>&#160;        <span class="keyword">virtual</span> ~<a class="code" href="class_s_p_h_1_1_particle_spacing_by_body_shape.html">ParticleSpacingByBodyShape</a>(){};</div><div class="line"><a name="l00135"></a><span class="lineno">  135</span>&#160;</div><div class="line"><a name="l00136"></a><span class="lineno">  136</span>&#160;        Real getLocalSpacing(<a class="code" href="class_s_p_h_1_1_shape.html">Shape</a> &amp;shape, <span class="keyword">const</span> Vecd &amp;position);</div><div class="line"><a name="l00137"></a><span class="lineno">  137</span>&#160;    };</div><div class="line"><a name="l00138"></a><span class="lineno">  138</span>&#160;}</div><div class="line"><a name="l00139"></a><span class="lineno">  139</span>&#160;<span class="preprocessor">#endif // ADAPTATION_H</span></div><div class="ttc" id="class_s_p_h_1_1_s_p_h_adaptation_html"><div class="ttname"><a href="class_s_p_h_1_1_s_p_h_adaptation.html">SPH::SPHAdaptation</a></div><div class="ttdoc">Base class for all adaptations. The base class defines essential global parameters. It is also used for single-resolution method. In the constructor parameter, system_refinement_ratio defines the relation between present resolution to the system reference resolution. The derived classes are defined for more complex adaptations. </div><div class="ttdef"><b>Definition:</b> adaptation.h:55</div></div>
<div class="ttc" id="class_std_large_vec_3_01_real_01_4_html"><div class="ttname"><a href="class_std_large_vec_3_01_real_01_4.html">StdLargeVec&lt; Real &gt;</a></div></div>
<div class="ttc" id="class_s_p_h_1_1_s_p_h_adaptation_html_a006f02bd916014c16b0b51e6eb4bb87d"><div class="ttname"><a href="class_s_p_h_1_1_s_p_h_adaptation.html#a006f02bd916014c16b0b51e6eb4bb87d">SPH::SPHAdaptation::spacing_min_</a></div><div class="ttdeci">Real spacing_min_</div><div class="ttdef"><b>Definition:</b> adaptation.h:64</div></div>
<div class="ttc" id="class_s_p_h_1_1_s_p_h_adaptation_html_ae49181c11c4398a7374123d56e74c355"><div class="ttname"><a href="class_s_p_h_1_1_s_p_h_adaptation.html#ae49181c11c4398a7374123d56e74c355">SPH::SPHAdaptation::h_ratio_max_</a></div><div class="ttdeci">Real h_ratio_max_</div><div class="ttdef"><b>Definition:</b> adaptation.h:65</div></div>
<div class="ttc" id="class_s_p_h_1_1_shape_html"><div class="ttname"><a href="class_s_p_h_1_1_shape.html">SPH::Shape</a></div><div class="ttdoc">Base class for all volumetric geometries Note that checkContain and findClosest point are basic funct...</div><div class="ttdef"><b>Definition:</b> base_geometry.h:64</div></div>
<div class="ttc" id="cell__linked__list_8h_html"><div class="ttname"><a href="cell__linked__list_8h.html">cell_linked_list.h</a></div><div class="ttdoc">Here gives the classes for managing cell linked lists. This is the basic class for building the parti...</div></div>
<div class="ttc" id="class_s_p_h_1_1_particle_with_local_refinement_html"><div class="ttname"><a href="class_s_p_h_1_1_particle_with_local_refinement.html">SPH::ParticleWithLocalRefinement</a></div><div class="ttdoc">Base class for particle with local refinement. </div><div class="ttdef"><b>Definition:</b> adaptation.h:102</div></div>
<div class="ttc" id="class_s_p_h_1_1_s_p_h_adaptation_html_abcfbc45be8afe53c5d5f85d8f9eded09"><div class="ttname"><a href="class_s_p_h_1_1_s_p_h_adaptation.html#abcfbc45be8afe53c5d5f85d8f9eded09">SPH::SPHAdaptation::system_refinement_ratio_</a></div><div class="ttdeci">Real system_refinement_ratio_</div><div class="ttdef"><b>Definition:</b> adaptation.h:59</div></div>
<div class="ttc" id="class_s_p_h_1_1_s_p_h_adaptation_html_aecd0a470a0f580850e72d13954392d33"><div class="ttname"><a href="class_s_p_h_1_1_s_p_h_adaptation.html#aecd0a470a0f580850e72d13954392d33">SPH::SPHAdaptation::local_refinement_level_</a></div><div class="ttdeci">int local_refinement_level_</div><div class="ttdef"><b>Definition:</b> adaptation.h:60</div></div>
<div class="ttc" id="class_s_p_h_1_1_particle_spacing_by_body_shape_html"><div class="ttname"><a href="class_s_p_h_1_1_particle_spacing_by_body_shape.html">SPH::ParticleSpacingByBodyShape</a></div><div class="ttdoc">Adaptive resolutions within a SPH body according to the distance to the body surface. </div><div class="ttdef"><b>Definition:</b> adaptation.h:128</div></div>
<div class="ttc" id="class_s_p_h_1_1_s_p_h_adaptation_html_a0b8cdc49f7f8afe9e64a11621986c899"><div class="ttname"><a href="class_s_p_h_1_1_s_p_h_adaptation.html#a0b8cdc49f7f8afe9e64a11621986c899">SPH::SPHAdaptation::h_ref_</a></div><div class="ttdeci">Real h_ref_</div><div class="ttdef"><b>Definition:</b> adaptation.h:62</div></div>
<div class="ttc" id="sph__data__containers_8h_html"><div class="ttname"><a href="sph__data__containers_8h.html">sph_data_containers.h</a></div><div class="ttdoc">Set up of basic data structure. </div></div>
<div class="ttc" id="class_s_p_h_1_1_particle_with_local_refinement_html_a04d79eafa92ec1cf574b9920822dd37e"><div class="ttname"><a href="class_s_p_h_1_1_particle_with_local_refinement.html#a04d79eafa92ec1cf574b9920822dd37e">SPH::ParticleWithLocalRefinement::h_ratio_</a></div><div class="ttdeci">StdLargeVec&lt; Real &gt; h_ratio_</div><div class="ttdef"><b>Definition:</b> adaptation.h:105</div></div>
<div class="ttc" id="class_s_p_h_1_1_s_p_h_body_html"><div class="ttname"><a href="class_s_p_h_1_1_s_p_h_body.html">SPH::SPHBody</a></div><div class="ttdoc">SPHBody is a base body with basic data and functions. Its derived class can be a real fluid body...</div><div class="ttdef"><b>Definition:</b> base_body.h:61</div></div>
<div class="ttc" id="level__set_8h_html"><div class="ttname"><a href="level__set_8h.html">level_set.h</a></div><div class="ttdoc">Level set is a function which is defined as signed distance to a surface or interface. </div></div>
<div class="ttc" id="class_s_p_h_1_1_s_p_h_adaptation_html_a964396c6db3e23cdfe755f00cf536c60"><div class="ttname"><a href="class_s_p_h_1_1_s_p_h_adaptation.html#a964396c6db3e23cdfe755f00cf536c60">SPH::SPHAdaptation::spacing_ref_</a></div><div class="ttdeci">Real spacing_ref_</div><div class="ttdef"><b>Definition:</b> adaptation.h:61</div></div>
<div class="ttc" id="namespace_s_p_h_html"><div class="ttname"><a href="namespace_s_p_h.html">SPH</a></div><div class="ttdef"><b>Definition:</b> solid_body_supplementary.cpp:9</div></div>
<div class="ttc" id="class_s_p_h_1_1_s_p_h_adaptation_html_add09f20c59dfb7d2d2538d235f1b5bbc"><div class="ttname"><a href="class_s_p_h_1_1_s_p_h_adaptation.html#add09f20c59dfb7d2d2538d235f1b5bbc">SPH::SPHAdaptation::h_spacing_ratio_</a></div><div class="ttdeci">Real h_spacing_ratio_</div><div class="ttdef"><b>Definition:</b> adaptation.h:58</div></div>
<div class="ttc" id="class_s_p_h_1_1_s_p_h_adaptation_html_a8dbd8615f6943654ada89feca9c352db"><div class="ttname"><a href="class_s_p_h_1_1_s_p_h_adaptation.html#a8dbd8615f6943654ada89feca9c352db">SPH::SPHAdaptation::kernel_ptr_</a></div><div class="ttdeci">UniquePtr&lt; Kernel &gt; kernel_ptr_</div><div class="ttdef"><b>Definition:</b> adaptation.h:63</div></div>
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